Run the studio itself.
Hire devs. Ship games. Build an empire.
Recruit developers, artists, and designers. Each has unique skills and salary demands.
Choose which concepts to develop. Some are safe bets, others are risky moonshots.
Balance budgets, reinvest profits, and survive the lean months between releases.
Start in a garage. End with a campus. Your decisions compound over time.
Lindy Tycoon is the meta experience. You're not just playing a game—you're running the studio that makes them.
Every game in The Lindy Effect arcade exists in Tycoon. Ship Plug Rush too early and it flops. Delay The Egg and your fans get impatient. Market Hold wrong and nobody gets the concept.
It's game development without the coding. All the creative decisions, none of the debugging.